Session 17 — Tales from the Bard: Perilous Pirates

Our heroes found themselves on the high seas as they raced to Pirate Cove… and adventure! Nothing would get in the way of saving the Mayor’s daughter, not even bloodthirsty pirates! The first batch of vicious pirates had met their brutal end just minutes earlier. All but one. Captivated by the Bard’s charm, he was thankful to have been rescued from the grisly scene and told his “rescuers” that the pirates were on their way to Innsmouth. They did not have the daughter but were delivering a ransom note to her father, the Mayor! He was not sure what attacked their boat, but it took little to convince him there must have been traitors aboard that caused the ship and crew’s destruction. Continue reading “Session 17 — Tales from the Bard: Perilous Pirates”

Session 16 — Tales from the Bard: Vengeful Vessel

Our heroes found themselves sailing across the ocean towards adventure and to the aid of a recently kidnapped girl who had just days prior been stolen away in the night by vicious pirates. They sailed on a fine ship, its white sails were blowing in the breeze as the morning sun glistened off the dangerous looking ballista mounted on its bow. The captain of this vessel was a peculiar rabbit-man. They had met him at the Mayor’s bequest, but other than questioning the group to see if they were really cursed dragonborn banished from their lands (apparently a common affliction where he hailed from), he remained as quiet as one who was kicked in the throat by a horse. Continue reading “Session 16 — Tales from the Bard: Vengeful Vessel”

Session 13 — Tales from the Bard: Risky Riches

Once upon a time, a druid, a warlock, an archer, a monk, a boss, a samurai, and the Bard approached a mysterious island in the hopes of claiming whispered treasure stored deep within its jungles. As adventures went, theirs was certainly improving. The trees were fragrant, no zombies were in sight, and the sun was warm. The druid even let her woodland companions out to enjoy the serene island.

They were immediately snapped in two by hidden traps. Continue reading “Session 13 — Tales from the Bard: Risky Riches”

Session 11 — Tales from the Bard: Arenas and Answers

Have you ever been trapped? Scared and alone as doom closed in all around you? This was the predicament that six adventurers found themselves in: a druid, a warlock, an archer, a boss, a monk, and the Bard! The dark cultist had been defeated, his amulet taken, yet the undead horde continued their assault on the city. As Dis burned around them, the group headed to the only place that had any sign of activity, the town barracks! Once it had been their prison, but now the guards inside might be their last line of support. After pushing their way through, they were not met with proud warriors. No, what was left were cowards too afraid to fight. Milo did his best to inspire them, but beyond some babbling about the elf district being empty yet still off limits, even he could not summon their courage. Continue reading “Session 11 — Tales from the Bard: Arenas and Answers”

Session 9 — Tales from the Bard: Advancing Adversaries

Once upon a time, an archer, a druid, a warlock, a monk, a boss, and the Bard found themselves on the run after committing a brutal but necessary attack on the Governor who ruled over the city of Dis. Although the group did everything they could to murder the leader of the city and set his house on fire discreetly, no amount of time at the local gay bar would leave them undiscovered for long! Leaving the city as quickly as possible was their goal, but this would have to wait until morning when the group was at their full strength. Continue reading “Session 9 — Tales from the Bard: Advancing Adversaries”

Session 8 — Tales from the Bard: Dangerous Deception

Once upon a time there was a group of adventurers: an archer, a warlock, a druid, a boss, a monk and, of course, the Bard. These virtuous heroes traveled the land, fighting for freedom, truth, and love (and sometimes gold). You may find it strange, then, that they would travel to far away shores to apprehend two lovers for a callous Governor. Oh, no! Not these six! While a certain Governor may have offered his heart to his beloved in the past, today these adventurers would make sure he would now offer his head. The group formed a plan to join these two lovers and to escape from the Governor’s pursuit… permanently. They marched back to the city of Dis, where the Governor was waiting. Continue reading “Session 8 — Tales from the Bard: Dangerous Deception”