Session 10 — Tales from the Bard: Defending Dis

Once upon a time, there was an archer, a druid, a monk, a boss, a warlock, and, of course, The Bard. These six traveled the world, righting wrongs and fighting for freedom and truth, yet they had a bad habit of finding themselves in a world of peril. Today was one of these days.

After overthrowing the governor of Dis, they made up their minds to leave town as soon as possible. They went to the sewers, but found they did not lead out of the city. They went to the north gate, but found only clouds on the horizon and guards with crippling arachnophobia. They went to the south gate, but found this exit was being secured too, with massive siege weapons being constructed atop the walls. They were told by guards that a massive zombie invasion would arrive by nightfall, and some even wondered if they would see the morning! There seemed to be no way out of the city and nowhere to run! Once again, our heroes were Friends Under Constant Danger (F.U.C.D.).

They were not even able to find a place to rest, as many of the homes were being evacuated to make room for hundreds of small clay pots filled with flammable oil. With nowhere to go, the group decided to embrace their fate and made their way to the south gate as the sun was setting. Oh, sure, they pleaded with others to join them, but save for a boisterous bodybuilder recruited by the warlock following a rematch with his drunken halfling nemesis, none of the friends they had made along their journey would offer help on this fateful night! (Bob the Paladin was available, but the group ultimately decided to pass.)

As the sun set, the party kept their eyes on the southern gate, but there was no enemy. They then looked to the north, yet again there was no enemy. Just to make sure, they looked south again, and now, as far as the eye could see, a sea of zombies stood watching, waiting. If there was any question these were normal zombies, it was dismissed as a booming voice roared out, “You may leave and die outside, or stay and die inside!”.

As the party waited for a third option, perhaps one involving less dying, an undead dragon streaked across the sky and, with a sickening smash, obliterated the southern wall. Although the heroes stopped the collapse of the drawbridge, preventing the horde from entering the city en mass, this small victory would be short lived. Horns began sounding from the northern gate as smoke filled the air. Their bodybuilding companion spurred the heroes to investigate, and while all were hesitant to leave his muscular side, especially the warlock, in the end they raced towards the center of the city where a raging inferno was raging.

As the group found themselves out of the fire and into an even bigger fire, they wondered how this evening could get any worse. But then things got worse! Suddenly, a shadowy figure erupted from the sewers on top of a brutal, and also undead, beastie! Was this the owner of the booming voice? Questions would have to wait as the monster leapt at the heroes. This was not the first of its kind that the heroes fought, however. With strength and cunning the adventurers bested the beastie and its rider. With his dying breath, the rider gasped that more invaders would follow from a path to the north, under the warehouse, and that, soon, “all would fall before the Great Eye”.

As the sound of zombies mobilizing from the south mixed with the roar of the fire encroaching from the north, the druid couldn’t help but wonder at the circumstances that brought them here and felt there was more at play than she could perceive. Were they slowly being led into a trap by those they had trusted before?

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