Session 8 — The Ghost and the Darkness

Urs found himself in a weird place. Torn between his belief that everyone should be free and have the right to find their happiness and the belief that he must be honest with his family, he decided to come clean. After several omissions of truth (a concept he doesn’t fully understand, but seems to have mastered), Urs pulled Aengus aside and told him everything. The Pixie named Butterfly was actually Tobias, Urs had invited him to join up as they were leaving the house, and Urs was apparently capable of great magics like the portal that took him to the boat. Aengus knew the last part wasn’t true, but didn’t want to burst the bubble.

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Imminent Doom

A few notes as I prepare for the next session:

I’m not sure how else to say this, but y’all better start making better decisions or there will be a TPK in your future, probably sooner rather than later. I truly love that Urs and Desmond are clueless and are being played the way that they are: lovable and dumb. However, I’m going to challenge the rest of the party to start thinking, planning, and managing their compatriots a little better, because some characters are currently making important decisions for the party that they probably shouldn’t be making. I’m not talking about getting jailed by Drow, that happens sometimes. But sailing into a dark cliff and making zero effort to stealth/protect/be aware of surroundings as you climb a 250 rock face called Insanity? Let’s just say I kept a lot of the things you should have encountered given that decision in the bag of tricks to avoid mass carnage.

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Session 5 — All Aboard the Laura Ann!

Dear Bro,

Sorry I left you so quickly, I didn’t want my friends to leave without me! We left on a big boat to travel to a city called Armatta to save some sick kid. And even cooler, we’re going to be traveling across the ocean!!! Avery, the funny old man that travels with us, was able to find a boat for us to travel on, and he has done a fantastic job so far teaching us how to sail. I’ve been doing a great job watching out for dangers on the sea while the others assist with all the ropes (besides Aengus, he likes to swing on them and play around). Avery has a boat named the Altair, but I guess we’re racing against it to get to the child first. Some guy named Mernand is currently sailing that ship, I think they used to be friends but now they’re not friends… that’s pretty sad. I hope they can make up soon. Speaking of friends, Avery really seems to know a lot of people. I think he’s also friends with Tommy, that guy from the Myths and Weapons. Perhaps we should sell him some acne cream, he could use it!

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Session 4 — Taking over the Town

Our intrepid adventurers woke in their fancy underground hotel room and began to make a plan that would finally solve the mystery of missing cows. The first step was for Aengus to use his powers to make a small idol of Moradin, and take it as a gift to Luke Shortarms, in the hopes of finding any information on how changing cattle brands could be done. Aengus learned how that was done, as well as the fact that Barnabas and Beeho had had their brands made by Luke, but Tyrel had not.

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Session 1 — Once Upon a Time in the West

In West Krowatia, far beyond the long shadows cast by the spires of great Lo’Thar at dawn, where nascent tributaries of the Acheron descend from the wild Canyonlands, lay the rough-and-rowdy frontier town of Shalako. In this fringe outpost, the sounds of bucking broncos and giggling saloon wenches echoed across the dusty intersection of the town’s two dirt roads. On roofed porches lining the streets, retiring cowboys reclined in rocking chairs to avoid the midday sun, harmonicas in hand. In this lawless settlement, justice found those who aimed to misbehave at the hands of bounty hunters and vigilantes. And it was here that the Wild Rovers arrived after a long journey, eager to resupply and find work.

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