Session 1 — Once Upon a Time in the West

In West Krowatia, far beyond the long shadows cast by the spires of great Lo’Thar at dawn, where nascent tributaries of the Acheron descend from the wild Canyonlands, lay the rough-and-rowdy frontier town of Shalako. In this fringe outpost, the sounds of bucking broncos and giggling saloon wenches echoed across the dusty intersection of the town’s two dirt roads. On roofed porches lining the streets, retiring cowboys reclined in rocking chairs to avoid the midday sun, harmonicas in hand. In this lawless settlement, justice found those who aimed to misbehave at the hands of bounty hunters and vigilantes. And it was here that the Wild Rovers arrived after a long journey, eager to resupply and find work.

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Session 47 — Total Party Kourage

Faced with the option of playing Dagon’s game and entering the darkened tunnels before them, Kaicho, Mav, and Remi decided they were done being his pawns. “Alright, I’ll have to make the decisions for you,” they heard a disembodied voice say. This was followed by the clang of metal on stone and screaming emanating from the tunnels. The silence afterward was tense, but it was finally broken by the shuffling feet of two limping survivors exiting separate tunnels: William and Lianna.

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Session 42 — Decidedly Distracted by a Deadly Diversion

Convinced they would eventually need to confront Devin and concerned about the soul anchors he placed on their backs, the Pisspots teleported to the Cathedral of the Divines to seek advice for removing them. They met God-Touched Emil who did little to ease their worries. They learned that the three brands remaining on each of Kaicho, Mav, Ragon, and Remi bound them to the Mad Tyrant, also known as the Dream Walker, and to two locations outside the Material Plane. One of these was a limbo-like plane of madness where their souls would likely be taken to after death, where mind-devouring tormentors would assail them until they reached a far worse final destination. To make matters worse, Emil explained that removing these anchors was incredibly difficult for anyone untrained in Astral Projection. The mind must leave the body, enter an adjacent plane of existence, locate the body, and sever tethers that bind the individual to the extraplanar realms.

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